Rick Gore
Rick Gore / Work / LeMay: America's Car Museum
LeMay: America's Car Museum

Show the world,
not just the car.

How a concept for placing vehicles in their natural environment became the operational foundation for one of the largest car museums in the country.

Client
LeMay: America's Car Museum, Tacoma WA
Agency
Arscentia
My role
Creative Director — concept, strategy, pitch, fabrication
Year
2011
Disciplines
Experiential Design · Systems Thinking · Creative Direction · Large-Format Fabrication
The pitch vignette: Rick Gore's Vespa on a mod target, Arscentia studio, 2011
The pitch vignette built in the Arscentia studio, 2011. Rick Gore's own Vespa, a mod target, a period wall graphic, and a mannequin in a parka. The museum director saw this and said yes on the spot.
165k
Square feet. Every public floor designed around the in-situ concept.
3–4
Launch environments, each a full thematic world on a single floor.
14+
Years the modular system has been in continuous use.

The executive director of LeMay: America's Car Museum came to Arscentia in 2011 with a clear constraint and no solution. The museum was nearing completion on a 165,000-square-foot facility in Tacoma, and they knew exactly what they did not want: glass cases, velvet ropes, static signage. They wanted people inside the experience, not observing from a distance. What that actually looked like, they had no idea.

Context over display.

Instead of arranging cars by era and labeling them, my answer was to build the world each car came from. Put the vehicles in their natural environment and let the story tell itself.

The concept was not one car, one environment. It was thematic worlds designed to hold entire collections. "Swinging London" might feature a Mini, an MG, and a Triumph together, unified by the culture they came from. "Route 66" could hold a dozen American cars from that era in a single cohesive environment. The system also worked the other way: one theme could trace a single marque across decades, showing the evolution of the Mustang or the history of the Porsche. The theme does the curatorial work. The cars populate it.

The museum director saw the pitch environments and said yes on the spot. No second meeting. No revisions.

To prove the concept, we built a series of pitch environments in-house at Arscentia. Period graphics, physical props, a complete mod-era vignette. The museum director walked through them and said yes on the spot.

Route 66 floor environment at LeMay: America's Car Museum
The Route 66 floor environment. Large-format environmental graphics, period props, and multiple vehicles unified by a single theme.

A system designed to change as fast as the collection does.

The bigger idea was the infrastructure underneath the concept. Because the collection rotates regularly, I designed the environments to be modular. Graphics, props, and set dressing were built to swap out without touching the architecture. One floor, one world. Swinging London one season, Route 66 the next. The system was not designed around a single installation. It was designed to run indefinitely.

I art directed fabrication throughout, including all large-format printing and physical buildout, produced in-house at Arscentia.

JDM environment at LeMay: Toyota 2000GT with Mt. Fuji backdrop and cherry blossom tree
The JDM environment. The same system, a completely different world: Mt. Fuji backdrop, cherry blossom, multiple Japanese vehicles. In the background left, the British environment is already being staged.

A concept that became the foundation.

LeMay launched with three to four environments built on this model. The in-situ approach became the foundation for how the museum shows cars. What started as an answer to "we don't want display cases" became a repeatable operational framework the museum has run for over a decade.

I left before the first environment was installed. The concept did not need me to keep running.

Still in use
14yrs

The modular exhibit system conceived in this pitch has been the operational model at LeMay since opening day. The architecture has not changed. The worlds inside it keep changing.

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